![]() ![]() These mechanical differences, while few, are fairly notable: Silver Bow's arrows are faster and stronger but have reduced control, making them more useful as standard projectiles than for edgeguarding or zoning Electroshock Arm launches at a lower angle, making it better at the edge as a KOing move than Upperdash Arm, but worse from across the stage and Dark Pit Staff fires a long beam instead of being a focused attack like Lightning Chariot, making it better for catching multiple opponents scattered around, but the move has less power to compensate.ĭark Pit's differences, while sometimes significant, are often considered to be marginal enough to not affect his viability in most situations, including competitive play. Unlike in SSB4, he no longer has a weaker forward tilt or a smaller neutral finisher because of these changes, he now has a completely identical non-special moveset to his original counterpart, with the only mechanical differences between him and Pit being his neutral special ( Silver Bow), side special ( Electroshock Arm), and Final Smash ( Dark Pit Staff). Much like Pit, Dark Pit's results and representation have not been particularly impressive compared to many other characters.Īs in SSB4, Dark Pit is almost completely identical to Pit. Nevertheless, Dark Pit's differences from Pit are not all that significant (similarly to fellow Echo Fighters Daisy, Richter and Dark Samus), and it is largely up to the player to decide whether to use Pit or Dark Pit during battle, since both are traditional "all-rounders" with a more notable preference towards edgeguarding and recovery. Whereas the vertical trajectory of Upperdash Arm allows it to set up juggles and KO consistently anywhere on the stage, and its angle also makes it capable of KOing moderately early on stages with low ceilings, Electroshock Arm instead sees more utility as a surprise KOing and edgeguarding tool Upperdash Arm is mostly limited to setting up juggles until KO percents instead, rendering it somewhat inferior for KOing compared to Electroshock Arm.Īll in all, in line with Dark Pit's Idol description in Uprising, the "flawed clone of Pit" is a more difficult character to use projectile-wise due to his stronger, inaccurate projectile, but brings a different finishing tool in the form of Electroshock Arm, which can grant him opportunities to net KOs in the form of hard punishes. ![]() ![]() Compared to Pit's Upperdash Arm, Electroshock Arm is more effective due to its higher damage, electric hitbox (which makes it safer on shield), and altered knockback given its horizontal trajectory, it sends at an effective edgeguarding angle, and is a powerful tool for KOing especially at the edges of a stage (where it can do so as early as 80%). The second is his side special, Electroshock Arm. In essence, Dark Pit's arrows are more effective as a standard projectile or on opponents who are in a disadvantageous state, but offer significantly less utility otherwise. They can also KO offstage opponents if charged up. Instead, they possess higher overall damage, increased knockback, and faster speed when uncharged, which make them more rewarding when used as a more conventional projectile. Their limited movement grant them significantly less utility overall, especially in regards to "sniping" offstage opponents and gimping them. The first is Dark Pit's Silver Bow: compared to Pit's Palutena's Bow, Silver Bow's arrows travel in a straight trajectory and can be only shifted slightly up and down. The only major differences lie in Dark Pit's special moves. A Pit player will have no trouble playing Dark Pit or vice versa because of their mirrored movesets, but the slight differences the two possess can make Dark Pit a better or worse choice in a matchup. Similarly, Dark Pit's standard attacks are all identical to Pit's, sharing the exact same frame data, hitboxes, damage and knockback, with only three attacks in his entire moveset having different attributes (two special attacks and his Final Smash). His mobility is completely identical, sharing the same walking speed, dashing speed, air speed, falling speed and three double jumps. Have Dark Pit join the player's party in World of Light.ĭark Pit must then be defeated on Reset Bomb Forest (the Ω form is used in World of Light).ĭark Pit is Pit's Echo Fighter, and he is very similar to his counterpart as well.Clear Classic Mode with Samus or any character in her unlock tree, being the last character unlocked after Wario.matches, with Dark Pit being the 54th character to be unlocked. 7.2 Most historically significant players. ![]()
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